Disrupted Logic ctalyst API, SDK and Plugin Implementation Document

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Nov. 30, 2016

Disrupted Logic's ctalyst™ can be integrated into your App or Game at any stage of your development. It has been designed to work seamlessly and easily, without interfering with your workflows or pipelines. We offer a simple API in JSON format, a Python code set, and a Unity3D game engine plugin. Updates and additions are made frequently.

Generating New Business With Apps And Games

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Nov. 29, 2016

The average gamer plays for 1.5 hours every day, or 7.5 hours a week. That amounts to over 3 Billion hours of gameplay every week, and the number is growing!

The Advertiser's Dilemma

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Nov. 29, 2016

The biggest problem faced by modern advertisers, marketers, and businesses alike is <em>bang for the buck</em>. For a lot of advertisers, it just isn't there.

Internet Arrives on the Scene

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Nov. 23, 2016

A few years after the advent of Radio, some rather clever scientists invented this whole Internet thing that allowed computers to talk to one another. The technology was new, but the idea wasn't. During the 70's, 80's, and 90's the Internet barely caused a ripple in the marketing pond. And back then, the Internet certainly didn't change the way companies did business.

Tap Into The Growing Mobile Market

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Nov. 29, 2016

With over 2.8 Billion people on mobile, the mobile advertising markets is one of the fastest growing industry segments on Earth with no sign of slowing down any time soon.

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Unity 3D: 10 Easy Mobile Game Optimization Tricks

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Nov. 1, 2016

Optimizing a Unity Game for performance on mobile platforms can give even the best of us a headache. This guide will help tackle some of the bigger issues, and ensure your Unity game will run great every time, even on older mobile devices.

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© Copyright Disrupted Logic Interactive Inc. All Rights Reserved. ctalyst® is the trademarked property of Disrupted Logic Interactive Inc. ctalyst® USPTO Patent 6229504